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Natalie Brash
Natalie Brash
Senior Character Artist @ Activision Blizzard
BC, Canada

Skills

Concept Art3D ModelingCharacter ModelingTexturingPBR Texturing

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
TopoGun
TopoGun
Marvelous Designer
Marvelous Designer
3DCoat
3DCoat
xNormal
xNormal
Substance B2M
Substance B2M

Productions

    • Video Game
      Borderlands 3
    • Year
      2019
    • Role
      Contract Character Artist
    • Company
      Omnom Workshop then Gearbox software
    • Video Game
      Heroes of the Storm
    • Year
      2020
    • Role
      Freelance Character Artist
    • Company
      Blizzard Entertainment
    • Video Game
      Vainglory
    • Year
      2020
    • Role
      Freelance Character Artist
    • Company
      Omnom Workshop then independent
    • Video Game
      Spyro Reignited Trilogy
    • Year
      2018
    • Role
      Freelance Character Artist
    • Company
      Omnom Workshop!
    • Mobile Game
      LionHeart Darkmoon
    • Year
      2017
    • Role
      Character Artist/Generalist
    • Company
      Emerald City Games
    • Mobile Game
      Throne - Cancelled Title
    • Year
      2015
    • Role
      Character Artist
    • Company
      Gumi Canada
    • Mobile Game
      SkyPunks
    • Year
      2015
    • Role
      Character Artist
    • Company
      Fathom Interactive
    • Mobile Game
      Lionheart Tactitcs
    • Year
      2014
    • Role
      3D Artist
    • Company
      Emerald City Games
    • Mobile Game
      Knights and Dragons
    • Year
      2012
    • Role
      2D Artist
    • Company
      IUGO Mobile Entertainment

Experience

  • Senior Outsource Supervisor ll at Blizzard Entertainment
    September 2024 - Present

  • Senior Outsource Supervisor at Blizzard Entertainment
    June 2024 - September 2024

  • Senior Character Artist at Blizzard Entertainment
    CA
    November 2022 - June 2024

  • Senior Character Artist at Unity
    November 2021 - Present

  • Contract Character Artist at Gearbox Software
    Canada
    January 2020 - November 2021

    -Character work including modeling, sculpting, texturing, etc.

  • Character Artist at Freelance
    Canada
    November 2017 - November 2021

    -Freelance character art for clients including Blizzard, Rogue and Square Enix.

  • Character Artist - Remote at Omnom Workshop!
    Canada
    November 2017 - November 2019

  • Character Artist at Emerald City Games
    Burnaby, Canada
    June 2016 - February 2018

    -Modeling, texturing, and importing characters into Unity.

    -Created some App icons, skill icons, shop icons and UI icons.

  • Character Artist at Gumi Canada
    Vancouver, Canada
    July 2015 - June 2016

    -I modeled, textured, and weighted characters for the mobile game "Throne" (title was cancelled due to Gumi closing north american locations).

    -Created 2D Icons for various characters.

  • Character Artist at Fathom Interactive
    Vancouver, Canada
    November 2013 - February 2015

    -Modeled, textured and worked on 100+ characters for mobile games.

    -Weighted characters and imported them into Unity.

    -Worked on "SkyPunks" and unannounced projects.

  • Canadian Navy at Military
    Vancouver, Canada
    April 2013 - November 2014

    -Completed Basic Military Training.

    -Was part of the HMCS Discovery base.

  • 3D Artist at Emerald City Games
    Vancouver, Canada
    November 2012 - April 2013

    -Modeled/textured characters and environments for Unity.

    -Worked on "Lionheart Tactics" and the early development of "Stormblades".

  • 2D Artist at IUGO Mobile Entertainment
    Vancuover, Canada
    June 2012 - November 2012

    - Made 2D Assets in Photoshop and worked with the game editor.

    - Conceptualized armor sets and created final assets.

    -Worked on "Knights and Dragons".