I had the chance to make the Tiny Tina version of Clap Trap while working for Gearbox software. I was responsible for the sculpt, texture and low poly stages, some parts of the arms were provided by Gearbox Software's Character Art team.
This project was awesome to work on, the team is amazing and congrats to everyone who worked on it! I worked with Gearbox Software for 2 years, during that time I made many character and prop assets for Tiny Tina's Wonderlands as well as importing/setting up assets in unreal, masking, texturing and polish tasks with the Character Team.
Special thanks to Matt Link and Jake Williams.
https://www.artstation.com/mattlink
https://www.artstation.com/rolzein