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Tiny Tina's Wonderlands - Demi Lich

I was responsible for the sculpt, texture and low poly stages for the Demi Lich.

This project was awesome to work on, the team is amazing and congrats to everyone who worked on it! I worked with Gearbox Software for 2 years, during that time I made many character and prop assets for Tiny Tina's Wonderlands as well as importing/setting up assets in unreal, masking, texturing and polish tasks with the Character Team.

Special thanks to Matt Link and Jake Williams.
https://www.artstation.com/mattlink
https://www.artstation.com/rolzein